There’s a new Zombies map called Mauer Der Toten, which is set in Berlin and features new weapons and zombies.
BLACK OPS 4 UPDATE ISSUES PATCH
Meanwhile, five different sniper rifles had various buffs to attributes like critical damage multipliers, stock ammo counts, and Pack-a-Punch damage.Ĭhances are, these changes won’t exactly make any melee weapons or sniper rifles into the new go-to options for intense, high-round zombie matches, but they should at least help them to be a little more viable and worth upgrading.Īs for new content, Treyarch has shown off the features of season 4 Reloaded several times already, so we already knew what was coming long before the patch notes. Melee weapons now do 2,500 damage instead of 2,000, and their level 3 Pack-a-Punch upgrades do five times more damage instead of four. After some substantial updates in the last couple of patches, Treyarch has decided to take a slower approach this time around, keeping most of its balance changes limited to Zombies mode and letting the new content be the star of the show.Įven the Zombies changes aren’t that sweeping, but they do give a boost to two of the mode’s most overlooked weapon types: melee weapons and sniper rifles.
BLACK OPS 4 UPDATE ISSUES UPDATE
Likewise, you can check out our full review of Call of Duty: Black Ops 4 and our PC benchmark for more on the game.Call of Duty: Black Ops Cold War’s new midseason update is here, but it might be a little smaller than most players expect. You can check out the full patch notes from Treyarch’s official post on the Black Ops 4 subreddit. The devs have also addressed other issues such as crashes and progress resetting randomly.
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With the recent update, Zombies players will definitely see an increase in survivability.
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Tigers, in higher rounds of the “IX” map, would one shot you. You’d be out of ammo before you’d even cleared out half of them. Hellhounds in the “Alcatraz/Blood of the Dead” map took too long to kill, and they usually spawned in packs. And let’s not even get started with Hardcore mode, which is as notoriously difficult as the name suggests. I honestly thought I was the only one having trouble at mid-20 waves in Normal difficulty until I realized that numerous players had reported this issue. It was difficult because of how certain enemies reacted and how the scoring mechanics were designed.
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It wasn’t difficult because of your choices or lack of skill. It’s just that, based on its default presentation at launch, Zombies in Call of Duty: Black Ops 4 was an exercise in futility. That’s not to say that people wanted things to be easier at the expense of the ye olde “git gud” option. Good thing Treyarch and Beenox addressed this issue and have recently released an update. Even then, Zombies was a pain to get through at later rounds all because of how the difficulty ramped up. For the record, I was playing at both Normal and Hardcore difficulty, although I did ask my wife to try out the Casual settings. As someone who’s played a lot of Call of Duty: Black Ops 4 over the weekend, one of the nagging problems that I discovered with Zombies mode was how excruciatingly hard it was.